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The Learn Game Design Certification Bundle

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Courses
7
Lessons
147

What's Included

Product Details

Access
Lifetime
Content
1 hours
Lessons
12

Environment & Prop Design for Video Games

Learn the Theory & Steps Behind Creating and Conceptualizing Gorgeous Fantasy/Sci-Fi Environments for Video Games

By Shaun Spalding | in Online Courses

Whether you're a hobbyist or a professional, this 12-lecture course will give you a step-by-step tutorial on learning how to create environments and props for video games. From the initial planning stages, the design language and theory behind video game concept design, to the finalized concept and illustration, with all of the sketches, images and more included in the assets section of this course. Learn the essential skills and use them in your future projects.

  • Access 12 lectures & 1 hour of content 24/7
  • Understand basic & advanced techniques used in a professional environment
  • Create & conceptualize paintings & illustrations for video games
  • Use the same skills & steps you learned from this tutorial for any future project that includes environment and prop design

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Sketchbook & pencils
  • Drawing tablet & appropriate software

Course Outline

  • First Section
    • Introduction - 0:57
    • Download the Assets for this Course
    • Video Game Design Theory & Planning - 4:09
    • Thumbnails, Sketching & Concept Art - 6:01
    • Rendering & Colors - 8:44
    • Applying Textures - 4:40
    • Prop Design & Sketching PART 1 - 7:01
    • Prop Design & Sketching PART 2 - 6:18
    • Prop Design & Sketching PART 3 - 7:01
    • LineWork - Slowed Down - 10:11
    • Slowed Down Process - Painting - 15:51
    • Overview & Advices - 6:41

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Access
Lifetime
Content
1 hours
Lessons
8

UI Design for Video Games

Learn the Theory & Design Language Behind Creating and Conceptualizing UI/UX Design

By Shaun Spalding | in Online Courses

The goal of this course is to provide the tools necessary for you to make your own custom menu screens and game layout. With 8 lectures, this course will take you from the initial planning stages all the way to a set of finalized illustrations. All of the sketches, images and more are included in the assets section of this course, so you can follow along with it inside your image editing program. The skills and information you learn from this tutorial will help you in any future game project, so what are you waiting for?

  • Access 8 lectures & 1 hour of content 24/7
  • Understand basic & advanced techniques used in a professional environment
  • Create logical UI & UX design menus for video games
  • Learn about designing UI from an aesthetic & ease-of-use perspective

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Drawing tablet & appropriate software

Course Outline

  • First Section
    • Introduction - 0:58
    • Download the Assets for this Course
    • UI & UX Theory & Fundamentals - 7:37
    • Creating UI Menu Screen & Buttons - 7:11
    • Creating UI Menu Screen & Buttons Part 2 - 6:07
    • Color Harmonies & Schemes - 3:11
    • Slowed Down - ui - 17:27
    • Advice & Finale - 4:16

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Access
Lifetime
Content
1 hours
Lessons
8

Character Design for Video Games

Create & Conceptualize Unique, Striking Characters for Video Games

By Shaun Spalding | in Online Courses

Characters make an essential part of a game. Like animation and background, they make the game interesting and playable. With 8 lectures, this tutorial course will give you a step by step tutorial on learning how to create a video game-themed character. From the initial planning stages and sketches to the finalized concept and illustration, with all of the sketches, images and more included in the assets section of this course.

  • Access 8 lectures & 1 hour of content 24/7
  • Create & conceptualize unique, striking characters for video games
  • Learn basic & advanced techniques used in a professional environment
  • Upgrade your skills in character design & concept art

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Internet access required

Course Outline

  • First Section
    • Introduction - 1:54
    • Download the Assets for this Course
    • Planning, Idea & Base Sketch - 4:53
    • Linework, Shading & Adding Details - 6:22
    • Rendering Our Character Part 1 - 9:51
    • Rendering Our Character Part 2 - 5:40
    • Coloring - 6:27
    • Final Result & Advice - 9:10

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Access
Lifetime
Content
1 hours
Lessons
8

2D Isometric Art for Video Games

Give Your Video Games Life & Perspective with 2D Isometric Art

By Shaun Spalding | in Online Courses

Isometric art is basically the projection of three-dimensional objects in two-dimensional drawings and illustrations. A great example would be Minecraft. As you navigate your screen, you get a view of different directions. Learn the theory and design language behind creating and conceptualizing 2D Isometric Artwork, following the steps shown to create stunning environments and characters for your own video game project.

  • Access 8 lectures & 1 hour of content 24/7
  • Understand & learn how to create 2D Isometric Art
  • Walk through the initial planning stages & finalized illustrations
  • Create stunning environments & characters for your own video game project

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Internet access required

Course Outline

  • First Section
    • Introduction - 0:54
    • Download the Assets for this Course
    • 2D Isometric Art- Sketching & Fundamentals - 7:15
    • Painting Part 1 - 7:06
    • Painting Part 2 - 7:17
    • Design #1 – Finished Environment & Overview - 4:16
    • Design #2 – Environment Sketch & Overview - 4:03
    • Slowed Down - Environment Design #1 - 42:48

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Access
Lifetime
Content
2 hours
Lessons
28

Creating Animated 2D Characters with Unity

Learn About Frame-Based & Bone-Based Animations for Your 2D Platformer Games in Unity

By Shaun Spalding | in Online Courses

There are two main techniques of animating 2D characters: frame-based and bone-based. In this course, you'll learn how to create a fully functional 2D character with each of these methods. You will learn how to bring your 2D characters to life by making them move and jump around in the scene. By the end of this course, you will have learned and acquired the tools you need to create your own fully-animated characters.

  • Access 28 lectures & 2 hours of content 24/7
  • Create both frame-based & bone-based character animations in Unity without using any external tools
  • Customize your bone-based characters by adding clothing items & facial features
  • Set up one-way platforms, which is a must-have feature for any platformer game
  • Manage Animator state machines in Unity to transition between different animations that your character can perform

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Internet access required

Course Outline

  • Section 1
    • Introduction to the Course - 9:35
    • About the Author - 1:08
    • Download the Assets for this Course
    • Download the 1000+ free graphics assets
  • Section 2
    • Comparison of Frame-based and Bone-based Animation Types - 9:58
    • Creating Spritesheets - 7:15
    • Slicing Sprites and Creating Frame-based Animations in Unity - 8:08
    • Adding New Animations to an Existing 2D Character in Unity - 7:03
    • Simple Character Controller - 9:56
    • Controlling Transitions Between Animations in the Animator Component - 9:56
    • Quiz for Section 2
  • Section 3
    • Creating a Sprite Atlas in Unity - 7:33
    • Setting Up Pivot Points for Moving Body Parts - 9:56
    • Assembling the Bone-Based Character in Unity - 6:12
    • Sorting Order of All the Body Parts - 7:01
    • Creating Bone-Based Animations - 9:28
    • Perfecting Walk Animation - 6:56
    • Creating Idle and Scratch Animations - 8:09
    • Configuring the Animator and Testing - 9:50
    • Quiz for Section 3
  • Section 4
    • Overview of Character Art Assets from Glitch - 9:49
    • The Girl Character - 8:03
    • The Armored Knight Character - 8:42
    • Jump Animations - 7:41
    • Jump State Blend Tree and Animator Transitions - 5:31
    • Changes to Controller Script - 6:12
    • One Way Platforms and Conclusions - 4:40
    • Quiz for Section 4

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Access
Lifetime
Content
6 hours
Lessons
54

Create a Virtual Pet Game with Unity & C#

Build a Classic Virtual Pet Game for Mobile Devices Using Unity & C#

By Shaun Spalding | in Online Courses

This 6-hour course will give you access to all the C# scripts that are used to build a game right in the beginning and will give you a closer look at each of the scripts before using them. This approach will help you save a lot of time instead of typing in the code manually and it will let you build a more interesting and complicated game. Among all the scripts provided with this course, you will get a free asset to create sliding menus in any of your future projects.

  • Access 54 lectures & 6 hours of content 24/7
  • Create a system that will constantly demand care from players in certain categories
  • Create progress bars, sliding menus, scrollable lists in Unity
  • Learn a lot about saving information between scenes & between game launches

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Internet access required

Course Outline

  • Section 1
    • Introduction to the Course - 7:51
    • About the Author - 1:08
    • Download the Assets for this Course
  • Section 2
    • Introduction to Section 2 - 1:42
    • Preparation - 5:36
    • Different Techniques of Cutting Sprites - 7:04
    • Adjusting the Unity Editor Layout - 4:35
    • Organizing Character Hierarchy and Canvas Discussion - 8:44
    • Creating a Custom Progress Bar - 6:04
    • Simple Grid Layout - 4:38
    • Creating XP Progress Bar and a Health HUD - 6:46
    • Custom Timer and Introduction to Care System - 9:55
    • How to Use the Care Script - 5:18
    • Establishing All the Connections and Testing - 9:45
  • Section 3
    • Introduction to Section 3 - 3:49
    • Building the Upper Menu - 9:45
    • Sliding Menu - 8:21
    • Adding a Small Gap to Our Sliding Menu - 4:42
    • Creating a Sleep/Wake Up Panel - 9:45
    • Restoring Sleep Care Points while in Sleep Mode - 7:35
    • Creating a Scrollable List for an In-Game Shop - 9:27
    • Shop Item Layout - 8:18
    • Managing In-Game Currency and Experience Points - 8:39
    • Scripts that Manage Shop Behavior - 9:51
    • Buying and Eating Food - 9:46
  • Section 4
    • Introduction to Section 4 - 5:04
    • Creating Animations for Our Pet Character - 9:34
    • Animator Sub-State Machines - 7:15
    • Transitions between States and State Machines - 9:54
    • Animation Controller Script - 9:54
    • Placing Walk Target - 8:42
    • Simple Point and Click Controller - 4:57
    • Testing the Walking Feature - 5:30
    • Adding Walls to the Boundaries of the Screen - 5:37
    • Training System – Part 1 - 5:25
    • Training System – Part 2 - 7:52
    • Testing the Training System in the Game - 9:37
    • Leveling Up Manager - 9:54
  • Section 5
    • Introduction to Section 5 - 3:53
    • Speech Bubble - 7:38
    • Flipping the Speech Bubble - 3:59
    • Speech Manager Script - 9:52
    • Creating a Pause Menu - 9:58
    • Saving and Loading Data - 9:33
    • Saving Care Value and Health HUD Script - 9:36
    • Configuring the Health HUD and Testing - 3:31
    • Creating a Game Over Scene - 4:31
    • Creating a Starting Scene - 8:53
    • Creating a Play or Walk Scene - 7:44
    • Transitions between Scenes and Bone Prefab - 9:56
    • Mini Game Scripts - 9:08
    • Animated Camera Transition - 9:21
    • Configuring and Testing the Mini Game - 7:50
    • Conclusions - 8:38

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Access
Lifetime
Content
3 hours
Lessons
29

Character Customization System for 2D Games with Unity & C#

Build a System for Creating Fully-Customizable 2D Characters in Your Unity Games

By Shaun Spalding | in Online Courses

This 3-hour course is divided into 4 sections. With 29 lectures, you will learn how to make a complete system to create and manage customizable characters in your Unity game. You will be learning visual elements, templates, scripts, and systems that are necessary for building a game in Unity. By the end of this course, you will have a fully functional character customization system that you can use in your game.

  • Access 29 lectures & 3 hours of content 24/7
  • Use different UI elements to select different body parts or clothing for your character
  • Learn a lot about saving information between scenes & between game launches
  • Create a fully functional Unity project

Instructor

Shaun Spalding is an intellectual property attorney who represents Youtubers, game developers, and digital media companies. His clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world. He aims to share all his knowledge through his courses, has spoken at conferences like SXSW Interactive and New Media Expo, and has mentored over a dozen law students and legal clerks on topics ranging from contract drafting to copyright principles.

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Internet access required

Course Outline

  • Section 1
    • Introduction to the Course - 6:50
    • About the Author - 1:08
    • Download the Assets for this Course
  • Section 2
    • Introduction to Section 2 - 8:10
    • Creating a New Project and Importing Assets - 7:38
    • Creating a Character Prefab - 6:55
    • Creating UI to Pick Different Body Parts - 9:53
    • Prototyping UI with Layout Groups - 9:54
    • Creating Save Slots - 9:42
  • Section 3
    • Introduction to Section 3 - 8:43
    • Managing All the Body Parts Separately – Part 1 - 8:08
    • Managing All the Body Parts Separately – Part 2 - 5:41
    • Controlling the Selectors - 6:33
    • Establishing All the Connections and Testing - 9:56
    • Creating a Character Manager - 9:32
    • Saving the Modified Character between Game Launches - 9:55
    • Random Character Generation - 7:49
    • Transitions between Scenes - 6:48
    • Creating Two New Scenes and Testing - 8:19
    • Changing Player Position - 5:44
  • Section 4
    • Introduction to Section 4 - 2:29
    • Connecting the SaveLoadManager to the Save Slots - 6:58
    • Handling Button Clicks from the Save Slots - 7:55
    • Displaying Info about Saved Characters on Save Slots and Testing - 5:24
    • Snapping Avatars of Characters – Part 1 - 4:32
    • Snapping Avatars of Characters – Part 2 - 9:52
    • Displaying Avatars on Save Slots - 5:48
    • Better Performance of Your Game with Custom Characters - 7:21
    • Using Built-In Sliders Instead of Custom Selectors - 9:57

View Full Curriculum



Terms

  • Unredeemed licenses can be returned for store credit within 15 days of purchase. Once your license is redeemed, all sales are final.