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The Complete Android Game & App Developer Bundle

Courses
2
Lessons
395

What's Included

Product Details

Access
12 months
Lessons
120

Android Developer Level I

Learn to Develop Apps for the World's Most Popular Mobile Operating System

By Vizual Coaching Academy | in Online Courses

Android is the world's most popular mobile operating system, meaning there are loads of opportunities for aspiring mobile developers. By building real apps that fulfill real needs, you'll learn practical competencies that can be applied to create even more advanced apps. Whether you're just starting your programming odyssey, or you're an established developer looking to branch into Android, this course will give you the knowledge you need to take advantage of the Android boom.

  • Prepare development environments by installing Google Chrome, Java & Android App Inventor software
  • Familiarize yourself w/ the App Inventor interface
  • Build 9 different apps from scratch to understand how system resources are interfaced & used within custom apps
  • Compile the app into an APK ready for installation on an Android device or deployment to an Android marketplace
  • Create an Android Publisher account & upload to the Google Play store
  • Learn how to access & use mobile hardware resources from apps
Vizualcoaching is an institution of passionate and talented educationists who support over 300,000 students around the world. The institution consists of more than 180 individuals all specializing in their own aspects of combining education with technology. Recognized as a brand that focuses on innovation, technology, and psychology, Vizualcoaching is a market leader in the development and delivery of online education. For more information on this course and instructor, click here.

Details & Requirements

  • Length of time users can access this course: 1 year
  • Access options: web streaming, mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Android
  • Windows
  • Mac
  • Processor: 1 gigahertz (GHz)
  • RAM: 1 GB
  • Operating systems: Windows 7 or 8
  • Browsers: Internet Explorer 8 or above, Google Chrome, Safari 6 or above, Mozilla Firefox
  • Flash Player: latest version

Course Outline

  • Before you Begin
    • Introduction
    • How To Learn From This Course
    • Suggested Reading
  • Installing App Inventor
    • Before You Install App Inventor
    • Installing Google Chrome
    • Opening An Account With Google
    • Installing Java
    • Installing On Windows
    • Installing on a Mac
    • Installing on GNU / Linux
  • Introduction to App Inventor
    • Before You Install App Inventor
    • Installing Google Chrome
    • Opening An Account With Google
    • Installing Java
    • Installing On Windows
    • Installing on a Mac
    • Installing on GNU / Linux
  • App 1 - Hello Purr
    • What You're Building
    • Watch the Creation Process
    • Using the Android Phone Emulator
    • Changing Your App's Name
    • Adding a Button to the Components Viewer
    • Changing Your Button's Image
    • Deleting the Text From Your Button
    • Changing Your Component Names
    • Adding a Text Box & Changing It's Properties
    • Adding the Sound Component
    • Adding the Sound Effect
    • Adding Your Blocks
  • App 2 - V Android Zoo
    • What You're Building
    • Adding the Table Arrangement,Buttons and Images
    • Adding the Text Labels
    • Changing the Label Properties
    • Adding the Sound Components
    • Adding the Sound Effects
    • Renaming Your Components
    • Putting the Blocks Together
    • Connecting Your Phone to App Inventor
    • Troubleshooting Your Phone's USB
    • Connection
    • Changing the Graphic Layout
    • Using a QR Code to Install an App
    • Working With App Inventor Files
    • Downloading and Uploading Project
    • Downloading Your App to Your Phone
    • Downloading Your App's QR Code
    • Changing Your Phone Settings to Allow Non-Market Apps or Raw .APK Files
  • App 3 - Business Card App
    • What You're Building
    • Adding Your Header Image
    • Adding the Table, Call Button and Phone Call Component
    • Adding the Phone Call Blocks
    • Video: Adding the Phone Call
    • Components and Blocks
    • Adding the E-mail Form Components
    • Adding the E-mail Form Blocks
    • Adding the E-mail Form Components and Blocks
    • Adding the Website Components
    • Adding the Website Blocks
    • Video: Adding the Website
    • Components and Blocks
    • Adding the Google Maps Components
    • Getting the Correct Google Maps URL
    • Adding the Google Maps Blocks
    • Video: Adding the Google Maps
    • Components and Blocks
    • Customizing Components in Preparation for a Multi-Screen App
    • Creating a Clear Screen Procedure
    • Completing the Multiple Screen Procedure
    • Video: Multiple Screens
  • App 4 - Event App
    • What You're Building
    • Introduction: What the Home Screen Properties Mean
    • Adding the Components
    • Adding the Components: Video Tutorial
    • Creating a List of Google Maps
    • Creating a List of Google Maps
    • Adding a Page of Text
    • Adding Attractive Button Images
    • Video: Adding the Button Images
    • What Is a QR Code?
    • Creating Multiple Screens
    • Adding a Splash Screen Intro
  • App 5 - Virtual Campus Tour
    • What You're Building
    • Adding the Components
    • Adding the Blocks
    • Campus Tour Video Tutorial
  • App 6 - GPS Locator
    • What You're Building
    • Adding the Components
    • Adding the Blocks
    • Where's My Car Video Tutorial
  • App 7 - Voice Text Message
    • Reader and Writer
    • Adding the Components: Part 1
    • Adding the Blocks: Part 1
    • Adding the Blocks: Part 2
    • Adding the Components: Part 2
    • Adding the Components Video Tutorial
    • Adding the Blocks Video Tutorials
  • App 8 - Quiz Creator
    • What You're Building
    • Quiz Video Tutorials
    • Make Quiz: Adding the Components
    • Make Quiz: Adding the Blocks
    • Take Quiz: Adding the Blocks
  • App 9 - Mole Mash
    • What You're Building
    • Text and Screenshot Tutorial
    • Video Tutorials
    • Preparing Your APK Files
    • Finalizing Your App in App Inventor
    • Downloading the .APK File
    • Downloading "App To Market" Software
    • Zip Aligning Your .APK File
    • Uploading Your First App To the Android Market
    • Setting Up Your Android Account
    • Setting Up Google Checkout
    • Android Publisher Account Overview
    • Graphic Assets for the Android Market
    • Uploading Your First App to the Android Market
    • Creating a QR Code For Your App
    • How to Submit Updated Versions of Your App
    • How To Add MobPartner Ads To Your App

View Full Curriculum


Access
12 months
Lessons
275

Android App & Unity 3D Developer Package

Discover the Leading Game Engine & Learn to Build Multi-Platform Games

By Vizual Coaching Academy | in Online Courses

As you may have noticed from new movies based on games and the new trend of releasing trailers for games, the gaming industry is becoming more mainstream than ever. It's time to hop on the bandwagon with this package that will teach you how to build games for PC, game consoles and mobile using the leading game engine, Unity 3D. You'll build real games and before you know it, you'll be ready to start developing the next big hit.

  • Learn the basics of writing & compiling scripts in Unity 3D
  • Implement the Shuriken Particle System to create fire, smoke & muzzle flash effects within games
  • Cross platform game development skills, allowing you to build apps for Android, PCs & game consoles
  • Compile apps ready for installation on an Android device or deployment to the Google Play store
  • Understand & adjust game dynamics, such as movement animation to improve the gaming experience
  • Build 2D or cartoon-style games
Vizualcoaching is an institution of passionate and talented educationists who support over 300,000 students around the world. The institution consists of more than 180 individuals all specializing in their own aspects of combining education with technology. Recognized as a brand that focuses on innovation, technology, and psychology, Vizualcoaching is a market leader in the development and delivery of online education. For more information on this course and instructor, click here.

Details & Requirements

  • Length of time users can access this course: 1 year
  • Access options: web streaming, mobile streaming
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Unity 3D required

Compatibility

  • Android
  • Windows
  • Mac
  • Processor: 1 gigahertz (GHz)
  • RAM: 1 GB
  • Operating systems: Windows 7 or 8
  • Browsers: Internet Explorer 8 or above, Google Chrome, Safari 6 or above, Mozilla Firefox
  • Flash Player: latest version

Course Outline

  • ALL Platform Game Designer
  • MODULE 1: INTRODUCTION TO UNITY 3D
    • What Unity 3D Is, and Why You Should Use It
    • Unity's Structure
    • Understanding the User Interface
    • Manipulating Objects
    • Our First Script
    • Finishing Our Script
    • Compiling Games
  • MODULE 2: HACKING GAME DEVELOPMENT
    • Introduction to the Game
    • Modeling, Rigging and Animating Your Assets
    • Importing Assets
    • Mecanim Animation System
    • Shuriken Particle System
    • Sound
    • Assembling Our Level
    • Bringing Your Game to Life with Code
    • Compiling Your Game
  • MODULE 3: INTRODUCTION TO UNITY SCRIPTING
    • Introduction to Scripting
    • Creating a New Script
    • Functions: Level 1
    • Variables: Level 1
    • Functions: Level 2
    • Variables: Level 2
    • Monobehavior Members
    • Booleans and Conditionals
    • Inputs
    • Coding Resources
  • MODULE 4: LIGHT AND SHADOW
    • Introduction
    • Historical Background
    • Normals Part 1
    • Normals Part 2
    • Realtime Lighting
    • Light Mapping Part 1
    • Light Mapping Part 2
    • Light Mapping the Airlock Part 1
    • Light Mapping the Airlock Part 2
    • Illuminating Mars
    • Post Processing
  • MODULE 5: SHURIKEN PARTICLE SYSTEM
    • Introduction
    • Sprites, Voxels and Textures
    • Creating an Emitter
    • Working with Modules
    • Creating Jet Fire
    • Creating Smoke Plumes
    • Muzzle Flashes
    • Bringing It All Together
  • MODULE 6: GAME DYNAMICS
    • Introduction
    • Hard Rocks, Soft Feathers
    • Cloth
    • Swapping Rigid to Soft Bodies
    • Movement Controllers
    • Three Approaches to Movement
    • Adding Animation with Mecanim
    • Creating a Ragdoll
    • Integrating Animation with Dynamics
    • Bringing It All Together
  • MODULE 7: 3D ENGINE FUNDAMENTALS
    • Introduction to the course
    • Mipmaps
    • Rendering Paths
    • Topology
  • MODULE 8: APP DEVELOPMENT & CREATING A MOBILE GAME
    • Mobile Game Development with Unity 3D
    • Course Synopsis
    • Importing Models and Textures
    • Mecanim Animation System
    • Level Design
    • Real Time Lighting
    • Lightmapping
    • Comparison of GUI Systems
    • Introduction to NGUI
    • Using Multiple Cameras
    • Enums
    • Introduction to Events and Delegates
    • Events and Delegates in Action
    • Avatar Customization
    • Avatar Customization Part 2
    • Coroutines
    • Dragging
    • Turning
    • Jumping
    • Scripting Mecanim Animation
    • Creating Particle Effects
    • Compiling Your Game
  • MODULE 9: CREATING A 3D GAME
    • Upcoming (September/October)
  • MODULE 10: 2D ANIMATION
  • Module A: Introduction to the Course
    • Introduction to the Course
  • Module B: 2D Animation Basics
    • Setting Up for Animation
  • Module C: Animation of a Moving Ball
    • Creating a Bouncing Ball
  • Module D: The Walk Cycle of a Character
    • Walking Animation Part 1
    • Walking Animation Part 2
    • Sprite Sheets
    • Rough Run Cycle
    • Completing Your Character
  • Module E: Keying, Posing and Timing
    • Character Design
    • Motion Flow with Sound
    • Rough Figure
    • Final Figure
  • MODULE 11: 3D ANIMATION
  • Module A: Introduction to 3D Animation
    • Introduction to the Course
  • Module B: Animation Basics
    • Animation Controls
    • Time Controls
    • Time Display
    • Frame Rate
    • Time Configuration - Playback
    • Time Configuration - Animation
    • Time Configuration - Key Steps
    • Time Slider
  • Module C: Motion Basics
    • Motion Panels
    • Trajectories
  • Module D: Hierarchies
    • Hierarchy Panel
    • Adjust and Pivot
    • Inverse Kinimatics
    • Object Parameters
    • Rotational Joints
    • Link Info
    • Links
    • Links + Animation
  • Module E: Animate a Robot Arm
    • Robot Arm Example
    • Animated Robot Arm
    • Robot Arm Limits
    • Robot Arm Damper
    • Robot Arm IK
  • Module F: Bone Systems
    • Introduction
    • Bone Tools - Part 1
    • Bone Tools - Part 2
  • Module G: Inverse Kinimatics Solvers
    • Introduction
    • HI Solver
    • HI Solver Parameters
    • HI Solver Properties
    • HI Display Options
    • PRS Key Info
    • HD Solver
    • HD Solver Parameters
    • HD Sliding Joint
    • IK Limb Solver
    • IK Spline Solver
    • IK Spline Solver - Part 2
    • Bone Creation
    • Sliding Rotational Joints
  • Module H: Introduction to Rigs
    • Leg Rig Left
    • Leg Rig Right
    • Arm Rig
    • Body Rig
    • Body Rig - Color
  • Module I: Animation Constraints Controllers
    • Introduction
    • Attachment
    • Surface
    • Path
    • Position
    • Link
    • Lookat
    • Lookat Piston
    • Orientation
  • Module J: Object Controllers
    • Introduction
    • Wiring Gears
  • Module K: Track View Tool
    • Introduction
    • Interface
    • Mode Controller
    • Key Curve Time Option
    • Display View
    • Curve Toolbar
    • Dope Toolbar
    • Animate A Tank Track
  • New App Inventor
  • Module 1: Before you Begin
    • Introduction
    • How To Learn From This Course Suggested Reading
  • Module 2: Installing App Inventor
    • Before You Install App Inventor
    • Installing Google Chrome
    • Opening An Account With Google
    • Installing Java
    • Installing On Windows
    • Installing on a Mac
    • Installing on GNU / Linux
  • Module 3: Introduction to App Inventor
    • Before You Install App Inventor
    • Installing Google Chrome
    • Opening An Account With Google
    • Installing Java
    • Installing On Windows
    • Installing on a Mac
    • Installing on GNU / Linux
  • Module 4: App 1 - Hello Purr
    • What You're Building
    • Watch the Creation Process
    • Using the Android Phone Emulator
    • Changing Your App's Name
    • Adding a Button to the Components Viewer
    • Changing Your Button's Image
    • Deleting the Text From Your Button
    • Changing Your Component Names
    • Adding a Text Box & Changing It's Properties
    • Adding the Sound Component
    • Adding the Sound Effect
    • Adding Your Blocks
  • Module 5: App 2 - V Android Zoo
    • What You're Building
    • Adding the Table Arrangement,Buttons and Images
    • Adding the Text Labels
    • Changing the Label Properties
    • Adding the Sound Components
    • Adding the Sound Effects
    • Renaming Your Components
    • Putting the Blocks Together
    • Connecting Your Phone to App Inventor
    • Troubleshooting Your Phone's USB
    • Connection
    • Changing the Graphic Layout
    • Using a QR Code to Install an App
  • Module 6: Working With App Inventor Files
    • Downloading and Uploading Project
    • Downloading Your App to Your Phone
    • Downloading Your App's QR Code
    • Changing Your Phone Settings to Allow Non-Market Apps or Raw .APK Files
  • Module 7: App 3 - Business Card App
    • What You're Building
    • Adding Your Header Image
    • Adding the Table, Call Button and Phone Call Component
    • Adding the Phone Call Blocks
    • Video: Adding the Phone Call
    • Components and Blocks
    • Adding the E-mail Form Components
    • Adding the E-mail Form Blocks
    • Adding the E-mail Form Components and Blocks
    • Adding the Website Components
    • Adding the Website Blocks
    • Video: Adding the Website
    • Components and Blocks
    • Adding the Google Maps Components
    • Getting the Correct Google Maps URL
    • Adding the Google Maps Blocks
    • Video: Adding the Google Maps
    • Components and Blocks
    • Customizing Components in Preparation for a Multi-Screen App
    • Creating a Clear Screen Procedure
    • Completing the Multiple Screen Procedure
    • Video: Multiple Screens
  • Module 8: App 4 - Event App
    • What You're Building
    • Introduction: What the Home Screen Properties Mean
    • Adding the Components
    • Adding the Components: Video Tutorial
    • Creating a List of Google Maps
    • Creating a List of Google Maps
    • Adding a Page of Text
    • Adding Attractive Button Images
    • * Video: Adding the Button Images
    • What Is a QR Code?
    • Creating Multiple Screens
    • Adding a Splash Screen Intro
  • Module 9: App 5 - Virtual Campus Tour
    • What You're Building
    • Adding the Components
    • Adding the Blocks
    • Campus Tour Video Tutorial
  • Module 10: App 6 - GPS Locator
    • What You're Building
    • Adding the Components
    • Adding the Blocks
    • Where's My Car Video Tutorial
  • Module 11: App 7 - Voice Text Message
    • Reader and Writer
    • Adding the Components: Part 1
    • Adding the Blocks: Part 1
    • Adding the Blocks: Part 2
    • Adding the Components: Part 2
    • Adding the Components Video Tutorial
    • Adding the Blocks Video Tutorials
  • Module 12: App 8 - Quiz Creator
    • What You're Building
    • Quiz Video Tutorials
    • Make Quiz: Adding the Components
    • Make Quiz: Adding the Blocks
    • Take Quiz: Adding the Blocks
  • Module 13: App 9 - Mole Mash
    • What You're Building
    • Text and Screenshot Tutorial
    • Video Tutorials
  • Module 14: Preparing Your APK Files
    • Finalizing Your App in App Inventor
    • Downloading the .APK File
    • Downloading "App To Market" Software
    • Zip Aligning Your .APK File
  • Module 15: Uploading Your First App To the Android Market
    • Setting Up Your Android Account
    • Setting Up Google Checkout
    • Android Publisher Account Overview
    • Graphic Assets for the Android Market
    • Uploading Your First App to the Android Market
    • Creating a QR Code For Your App
    • How to Submit Updated Versions of Your App
    • How To Add MobPartner Ads To Your App

View Full Curriculum



Terms

  • Instant digital redemption